Blog on All Things Cloud Foundry

AIR 3.0: Migration From Flex to Mobile with Less Limitations

Igor Razhnov

A year has passed since my previous article, where I reviewed Adobe AIR that featured new components for developing cross-platform applications. During this time, I got a number of questions and, mainly, the readers were wondering what had changed. Which limitations still remain and what does Adobe offer to Flex developers right now? The release of AIR 3.0—called by Adobe “the most significant in the past 2.5 years”—and Flex SDK 4.5.1 couldn’t go unnoticed for the community. Neither did it for me. =) Not to leave my inspiration in theory, I plunged into the framework and decided to migrate the fresh AIR app to Android, Blackberry, and iOS. This post describes my new findings and impressions of AIR 3.0.


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Opportunities and Limitations of Flex Development for iPhone

Igor Razhnov

Two weeks ago, my colleague tested the preview releases of Flex SDK and Flash Builder that feature new components for cross-platform mobile development. He published a Web-based Flex application for Android and iPhone. Nick checked that all of the libraries functioned seamlessly, and made sure the application supported accelerometer, multi-touch, and gestures.

I decided to take a step further. Using these preview versions, named “Burrito” (Flash Builder) and “Hero” (Flex SDK), I built a Flex application for Android 2.2. Then I decided to compile this application on the iOS platform with the Adobe’s Packager for iPhone. I wanted to see how Flex application supported the built-in camera, microphone, and GPS. I also wanted to check how it interacted with the Web.



Benchmarks and Research

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